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  2. Hypersurface - Wikipedia

    en.wikipedia.org/wiki/Hypersurface

    In geometry, a hypersurface is a generalization of the concepts of hyperplane, plane curve, and surface.A hypersurface is a manifold or an algebraic variety of dimension n − 1, which is embedded in an ambient space of dimension n, generally a Euclidean space, an affine space or a projective space. [1]

  3. File:A Byte of Python.pdf - Wikipedia

    en.wikipedia.org/wiki/File:A_Byte_of_Python.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. Hyperplane - Wikipedia

    en.wikipedia.org/wiki/Hyperplane

    In geometry, a hyperplane of an n-dimensional space V is a subspace of dimension n − 1, or equivalently, of codimension 1 in V.The space V may be a Euclidean space or more generally an affine space, or a vector space or a projective space, and the notion of hyperplane varies correspondingly since the definition of subspace differs in these settings; in all cases however, any hyperplane can ...

  5. Second fundamental form - Wikipedia

    en.wikipedia.org/wiki/Second_fundamental_form

    The second fundamental form of a parametric surface S in R 3 was introduced and studied by Gauss. First suppose that the surface is the graph of a twice continuously differentiable function, z = f(x,y), and that the plane z = 0 is tangent to the surface at the origin. Then f and its partial derivatives with respect to x and y vanish at (0,0).

  6. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The Euclidean algorithm was probably invented before Euclid, depicted here holding a compass in a painting of about 1474. The Euclidean algorithm is one of the oldest algorithms in common use. [27] It appears in Euclid's Elements (c. 300 BC), specifically in Book 7 (Propositions 1–2) and Book 10 (Propositions 2–3). In Book 7, the algorithm ...

  7. Nash embedding theorems - Wikipedia

    en.wikipedia.org/wiki/Nash_embedding_theorems

    The technical statement appearing in Nash's original paper is as follows: if M is a given m-dimensional Riemannian manifold (analytic or of class C k, 3 ≤ k ≤ ∞), then there exists a number n (with n ≤ m(3m+11)/2 if M is a compact manifold, and with n ≤ m(m+1)(3m+11)/2 if M is a non-compact manifold) and an isometric embedding ƒ: M → R n (also analytic or of class C k). [15]

  8. Quadric (algebraic geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadric_(algebraic_geometry)

    In mathematics, a quadric or quadric hypersurface is the subspace of N-dimensional space defined by a polynomial equation of degree 2 over a field. Quadrics are fundamental examples in algebraic geometry. The theory is simplified by working in projective space rather than affine space. An example is the quadric surface =

  9. Gauss–Codazzi equations - Wikipedia

    en.wikipedia.org/wiki/Gauss–Codazzi_equations

    In Riemannian geometry and pseudo-Riemannian geometry, the Gauss–Codazzi equations (also called the Gauss–Codazzi–Weingarten-Mainardi equations or Gauss–Peterson–Codazzi formulas [1]) are fundamental formulas that link together the induced metric and second fundamental form of a submanifold of (or immersion into) a Riemannian or pseudo-Riemannian manifold.

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