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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    This technique is especially useful where height varies slightly over a large area. Using only grey values, because the heights must be mapped to only 256 values, the rendered terrain appears flat, with "steps" in certain places. Height map of planet earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale

  4. Geodetic coordinates - Wikipedia

    en.wikipedia.org/wiki/Geodetic_coordinates

    Geodetic latitude and geocentric latitude have different definitions. Geodetic latitude is defined as the angle between the equatorial plane and the surface normal at a point on the ellipsoid, whereas geocentric latitude is defined as the angle between the equatorial plane and a radial line connecting the centre of the ellipsoid to a point on the surface (see figure).

  5. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  6. Normal height - Wikipedia

    en.wikipedia.org/wiki/Normal_height

    Normal heights (symbol or ; SI unit metre, m) is a type of height above sea level introduced by the Soviet scientist Mikhail Molodenskii.The normal height of a point is defined as the quotient of a point's geopotential number C (i.e. its geopotential difference with that of sea level), by the vertically averaged normal gravity:

  7. Dynamic height - Wikipedia

    en.wikipedia.org/wiki/Dynamic_height

    Dynamic height is a way of specifying the vertical position of a point above a vertical datum; it is an alternative for orthometric height or normal height.It can be computed by dividing the location's geopotential number by the normal gravity at 45 degree latitude and zero height, a constant value (9.806199203 m/s 2). [1]

  8. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by:

  9. Normalhöhennull - Wikipedia

    en.wikipedia.org/wiki/Normalhöhennull

    Normalhöhe = normal height ellipsoidische Höhe - ellipsoidal height Quasigeoidhöhe - quasi-geoid height. The NHN plane is a theoretical reference plane. It is derived by deducting normal heights from the normal plumb line. The difference between the resulting quasi-geoid and the reference ellipsoid is called the height anomaly or quasi-geoid ...