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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The other method is to specify a normal map which contains the modified normal for each point on the surface directly. Since the normal is specified directly instead of derived from a height map this method usually leads to more predictable results. This makes it easier for artists to work with, making it the most common method of bump mapping ...

  4. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    This technique is especially useful where height varies slightly over a large area. Using only grey values, because the heights must be mapped to only 256 values, the rendered terrain appears flat, with "steps" in certain places. Height map of planet earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale

  5. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by:

  6. Geographic coordinate conversion - Wikipedia

    en.wikipedia.org/wiki/Geographic_coordinate...

    The formulas involved can be complex and in some cases, such as in the ECEF to geodetic conversion above, the conversion has no closed-form solution and approximate methods must be used. References such as the DMA Technical Manual 8358.1 [15] and the USGS paper Map Projections: A Working Manual [16] contain formulas for conversion of map ...

  7. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

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  9. Transverse Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Transverse_Mercator_projection

    The normal cylindrical projections are described in relation to a cylinder tangential at the equator with axis along the polar axis of the sphere. The cylindrical projections are constructed so that all points on a meridian are projected to points with x = a λ {\displaystyle x=a\lambda } (where a {\displaystyle a} is the Earth radius ) and y ...