Search results
Results from the WOW.Com Content Network
If a questioner guesses the correct answer, they win and become the answerer for the next round. If 20 questions are asked without a correct guess, then the answerer has stumped the questioners and gets to be the answerer for another round. Careful selection of questions can greatly improve the odds of the questioner winning the game.
Socratic questioning (or Socratic maieutics) [1] is an educational method named after Socrates that focuses on discovering answers by asking questions of students. According to Plato, Socrates believed that "the disciplined practice of thoughtful questioning enables the scholar/student to examine ideas and be able to determine the validity of those ideas". [2]
Study skills are generally critical to success in school, [4] considered essential for acquiring good grades, and useful for learning throughout one's life.While often left up to the student and their support network, study skills are increasingly taught at the high school and university level.
In 2002, the Partnership for 21st Century Skills (then Partnership for 21st Century Learning, or P21.org, now disbanded) was founded as a non-profit organization by a coalition that included members of the national business community, education leaders, and policymakers: the National Education Association (NEA), United States Department of ...
Inquiry-based learning (also spelled as enquiry-based learning in British English) [a] is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education , which generally relies on the teacher presenting facts and their knowledge about the subject.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
23 Things, originally called Learning 2.0, is an education and learning project created by Helene Blowers in August 2006. [1] [2] [3] Blowers, who was then employed as the technology director for the Charlotte Mecklenburg Library, [4] created the project as a way to encourage librarians to learn and adapt to Web 2.0 and other new technologies.
A printed quiz on health issues. A quiz is a form of mind sport in which players attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby.