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  2. Instructional leadership - Wikipedia

    en.wikipedia.org/wiki/Instructional_leadership

    Instructional leadership is generally defined as the management of curriculum and instruction by a school principal.This term appeared as a result of research associated with the effective school movement of the 1980s, which revealed that the key to running successful schools lies in the principals' role.

  3. Educational management - Wikipedia

    en.wikipedia.org/wiki/Educational_management

    The principal has a professional and administrative role in the school. [88] [89] With the school board, they chart the school's strategic goals reflecting its mission, vision, and philosophy. The principal supervises teaching and non-teaching staff, coordinating and managing day-to-day operations. [88]

  4. Head teacher - Wikipedia

    en.wikipedia.org/wiki/Head_teacher

    In many Australian and New Zealand schools, a principal is the head administrator of a school who has been appointed to her/his position by the school board, superintendent, or other body. The principal, often in conjunction with the school board, makes the executive decisions that govern the school, as well as having the authority over the ...

  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. [24] [25] [26] Many designers start their career in testing departments, other roles in game development or in classroom conditions, [27] where mistakes by others can be seen first-hand.

  6. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do

  8. My daughter repeated kindergarten because she couldn't read ...

    www.aol.com/daughter-repeated-kindergarten...

    Susie Coughlin was concerned when her daughter struggled with reading skills at her public school. The mom of two was disappointed her district didn't teach phonics as part of its literacy program.

  9. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes.

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