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The Mayfair Exponential Game System or MEGS is a rules system developed for role-playing games. The name comes from what fans called the game system for DC Heroes, which was also later used for Underground (1993). [1] It is noteworthy for its use of an exponential system for measuring nearly everything in the game.
Mayfair Games licensed the rights to the Mayfair Exponential Game System to another company, Pulsar Games, which later released the Blood of Heroes role-playing game without the license to use DC Comics' setting. New characters were created for the Blood of Heroes universe. The setting included with the game is a 1990s-style superhero world ...
The game rules for Underground is an adaptation of the Mayfair Exponential Game System, originally developed at Mayfair Games for the earlier DC Heroes roleplaying game depicting the DC Universe. However the rules were modified to depict lower-powered characters in a deadlier setting. The Underground game books had color-coded text.
Blood of Heroes is a superhero role-playing game published by Pulsar Games. It was a successor to DC Heroes and used that game's Mayfair Exponential Game System, or MEGS. Blood of Heroes is set in its own fictional world, rather than the DC universe.
A role-playing game system is a set of game mechanics rules used in a role-playing game. Many role-playing games use their own, custom system; this category is for articles about systems used in multiple games, or otherwise notable systems.
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Manhattan (board game) Mayfair Exponential Game System; Modern Art (game) O. Oceania (board game) R. Role Aids; S. Sanctuary (board game) Sim City: The Card Game;
Another modifier is drawn from the Value System, which is similar to the Mayfair Exponential Game System found in Mayfair's DC Heroes and Underground. A Value number is assigned to a geometrically-increasing amount of time, distance, or mass (for instance, a Value of 15 is equal to 1000 units, which could be seconds, meters, or kilograms).