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  2. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    Each instance variable lives in memory for the lifetime of the object it is owned by. [5] Instance variables are properties of that object. All instances of a class have their own copies of instance variables, even if the value is the same from one object to another. One class instance can change values of its instance variables without ...

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Class variableVariable defined in a class whose objects all possess the same copy; Instance variable – Member variable of a class that all its objects possess a copy of; List of object-oriented programming languages; Trait (computer programming) – Set of methods that extend the functionality of a class

  4. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables. Member variables – refers to both the class and instance variables that are defined by a particular class.

  6. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    In some languages, for example C++, Java, and Raku this or self is a keyword, and the variable automatically exists in instance methods. In others, for example, Python, Rust, and Perl 5, the first parameter of an instance method is such a reference. It needs to be specified explicitly.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++11 implementation is based on the pre C++98 implementation in the book [citation needed].

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Variables Local variables, instance variables, and class variables are also written in lowerCamelCase. Variable names should not start with underscore (_) or dollar sign ($) characters, even though both are allowed. This is in contrast to other coding conventions that state that underscores should be used to prefix all instance variables.

  9. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.