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Zendo is a game of inductive logic designed by Kory Heath in which one player (the "Master") creates a rule for structures ("koans") to follow, and the other players (the "Students") try to discover it by building and studying various koans which follow or break the rule. The first student to correctly state the rule wins.
Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2]A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps.
Eleusis is a shedding-type card game where one player chooses a secret rule to determine which cards can be played on top of others, and the other players attempt to determine the rule using inductive logic. The game was invented by Robert Abbott in 1956, [1] and was first published by Martin Gardner in his Mathematical Games column in ...
Deduction board games are a genre of board game in which the players must use deductive reasoning and logic in order to win the game. While many games, such as bridge or poker require the use of deductive reasoning to some degree, deduction board games feature deductive reasoning as their central mechanic.
Which card or cards must be turned over to test the idea that if a card shows an even number on one face, then its opposite face is blue? The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4]
The test resembles the game 'Which of These Is Not Like the Others'. Inductive reasoning is very useful for scientists, auto mechanics, system integrators , lawyers, network engineers, medical doctors, system administrators and members of all fields where substantial diagnostic or data interpretation work is needed.
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Inductive logic programming has adopted several different learning settings, the most common of which are learning from entailment and learning from interpretations. [16] In both cases, the input is provided in the form of background knowledge B, a logical theory (commonly in the form of clauses used in logic programming), as well as positive and negative examples, denoted + and respectively.