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  2. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Results of the research showed that children in the movement-based group exhibited higher levels of engagement, motor skill development, and enjoyment in learning. This research emphasized the importance of considering physical environments in early education for enhancing learning experiences. [12]

  5. Reverse jigsaw - Wikipedia

    en.wikipedia.org/wiki/Reverse_jigsaw

    Reverse Jigsaw is a cooperative learning technique used in classroom settings. Students are broken up into groups and given a task or topic to discuss, which is afterwards presented to the class by a chosen member of each group.

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    At the private school, students in the experimental class received the cooperative learning program for 90 minutes each day, twice a week, for four weeks. At the public school, students in the experimental class received the Jigsaw program for an hour a day, five days a week, for three weeks. Measures were taken pre- and post-intervention.

  8. Garden-based learning - Wikipedia

    en.wikipedia.org/wiki/Garden-based_learning

    Garden-based learning (GBL) encompasses programs, activities and projects in which the garden is the foundation for integrated learning, in and across disciplines, through active, engaging, real-world experiences that have personal meaning for children, youth, adults and communities in an informal outside learning setting. Garden-based learning ...

  9. Mobile computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Mobile_computer-supported...

    A mobile-device-supported peer-assisted learning [23] (MPAL) system runs on tablet computers and is used to facilitate collaborative reading activities of elementary English as a foreign language (EFL) learners. An MPAL system consists of a phonological-skills training module and a peer-assessment module. Online helpers (typically more advanced ...

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