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Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
For books or games where the plot is driven by interaction, see Interactive narration. Subcategories This category has the following 3 subcategories, out of 3 total.
From the late 1980s to early 1990s, free development tools such as TADS and Inform enabled amateur communities to create interactive fiction. [1] In the mid-1990s, TADS was a top development tool for interactive fiction. [2] At the time, it was a more improved tool for parsing and world building than existing systems like AGT (Adventure Game ...
For example: a hero proposes a journey to a dangerous place / he disguises himself / his disguise fools everybody / except for a common person of little account (a crone, a tavern maid or a woodcutter) / who immediately recognizes him / the commoner becomes the hero's ally, showing unexpected resources of skill or initiative. A theme does not ...
Interactive fiction by decade (6 C) I. Infocom games (1 C, 45 P) T. Twine games (12 P) This page was last edited on 10 December 2024, at 23:12 (UTC). Text is ...
Amy Robach knows that T.J. Holmes wants to be the one to pop the question.. While answering fan questions on the Dec. 8 episode of their Amy & T.J. podcast, the former GMA3: What You Need to Know ...
LitRPG, short for literary role-playing game, is a literary genre combining the conventions of computer RPGs with science-fiction and fantasy novels. The term was introduced in 2013. [ 1 ] In LitRPG, game-like elements form an essential part of the story, and visible RPG statistics (for example strength, intelligence, damage) are a significant ...