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In 1993 Steve Jackson Games released Werewolf: the Apocalypse, among other classic World of Darkness lines, as a setting for GURPS. The softcover has 208 pages and ISBN 1-55634-276-4 . [ 3 ]
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series).
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Werewolf: The Apocalypse" The following 22 pages are in this category, out ...
Werewolf: Apocalypse, released in February 2004, providing four different scenarios for Werewolf: The Apocalypse game sessions. "The Last Battleground" covered the apocalypse as a great battle, taking place in the spirit realm, where the players would seek for any support before the final battle.
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.
Under a Blood Red Moon is a cross-over adventure module intended to be used with the World of Darkness tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse. [1] It is set in and around Chicago, where players role-play as either vampires or werewolves in a conflict between the local vampire and werewolf communities.
If the player lets the werewolf's rage overflow, the werewolf will enter a frenzy state and turn into a violent, monstrous beast. When in the frenzy state, the werewolf is more powerful, but also finds it more difficult to parse information, such as whether a character is an enemy or an innocent, and will draw the attention of enemies. [2]