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Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006. [1] [2] [3] One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993.
Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
Computer Games Magazine was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication Games International.During its history, it was known variously as Strategy Plus (October 1990, Issue 1 [2]) and Computer Games Strategy Plus, [3] but changed its name to Computer Games Magazine after its purchase by theGlobe.com. [4]
PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries.
PC Games was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the leading computer gaming magazine in Germany at this time. [1] [2] From October 1992 to March 1998, the founders Oliver Menne and Thomas Borovskis were editors-in-chief.
This is a list of magazines marketed primarily for computer and technology enthusiasts or users. The majority of these magazines cover general computer topics or several non-specific subject areas, however a few are also specialized to a certain area of computing and are listed separately.
Computer and Video Games was established in 1981, being the first British video games magazine. [6] Initially published monthly between November 1981 [7] and October 2004 and solely web-based from 2004 onwards, [8] [9] the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games.
Computer Gaming World stated in 1988 that it was the only one of the 18 color magazines that covered computer games in 1983 to survive the crash. Compute! similarly stated that year that it was the only general-interest survivor of about 150 consumer-computing magazines published in 1983.
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