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This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
The Amiga OS Intuition was formerly present in the Amiga Kickstart ROM and integrated itself with a medium-high level widget library which invoked the Workbench Amiga native GUI. Since Amiga OS 2.0, Intuition.library became disk based and object oriented. Also Workbench.library and Icon.library became disk based, and could be replaced with ...
wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant code changes.
Wt (pronounced "witty") is an open-source widget-centric web framework for the C++ programming language. It has an API resembling that of Qt framework (although it was developed with Boost, and is incompatible when mixed with Qt), also using a widget-tree and an event-driven signal/slot system.
Since then, Jeroen van der Zijp maintains the core library and test applications, with the help of user community. The FOX toolkit is written in C++, with language bindings available for Python, Ruby and Eiffel. The FOX source code distribution supports building with many different (commercial and free) C++ compilers.
The first version of fpGUI was written by Sebastian Günther back in 2000. The project was then abandoned in 2002. fpGUI was a successor to an earlier OO GTK wrapper, fpGTK, and was pretty much a fresh start to allow multiple (backend) widgetsets, most notably win32.
JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the GPLv3 and a commercial license.
Crazy Eddie's GUI (CEGUI) is a graphical user interface (GUI) library for the programming language C++. It was designed for the needs of video games, but is usable for non-game tasks, such as applications and tools. It is designed for user flexibility in look-and-feel, and to be adaptable to the user's choice in tools and operating systems.