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Algorithmic composition is the technique of using algorithms to create music.. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterpoint, for example, can often be reduced to algorithmic determinacy.
Aleatoric music (also aleatory music or chance music; from the Latin word alea, meaning "dice") is music in which some element of the composition is left to chance, and/or some primary element of a composed work's realization is left to the determination of its performer(s). The term is most often associated with procedures in which the chance ...
Red line indicates the major scale on C within the outer circle of fifths. In music theory, a generated collection is a collection or scale formed by repeatedly adding a constant interval in integer notation, the generator, also known as an interval cycle, around the chromatic circle until a complete collection or scale is formed.
The Euclidean rhythm in music was discovered by Godfried Toussaint in 2004 and is described in a 2005 paper "The Euclidean Algorithm Generates Traditional Musical Rhythms". [1] The greatest common divisor of two numbers is used rhythmically giving the number of beats and silences, generating almost all of the most important world music rhythms ...
Jukedeck was a website that let people use artificial intelligence to generate original, royalty-free music for use in videos. [ 19 ] [ 20 ] The team started building the music generation technology in 2010, [ 21 ] formed a company around it in 2012, [ 22 ] and launched the website publicly in 2015. [ 20 ]
If a systematic pattern is introduced into random sampling, it is referred to as "systematic (random) sampling". An example would be if the students in the school had numbers attached to their names ranging from 0001 to 1000, and we chose a random starting point, e.g. 0533, and then picked every 10th name thereafter to give us our sample of 100 ...
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A Musikalisches Würfelspiel (German for "musical dice game") was a system for using dice to randomly generate music from precomposed options. These games were quite popular throughout Western Europe in the 18th century. Several different games were devised, some that did not require dice, but merely choosing a random number.