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  2. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    The latter method is considerably faster, and allows quick reading of the text buffer, for which reason it is preferred for advanced TUI programs. The VGA text buffer is located at physical memory address 0xB8000. [14] Since this address is usually used by 16-bit x86 processes operating in real-mode, it is also the first half of memory segment ...

  3. Windows Console - Wikipedia

    en.wikipedia.org/wiki/Windows_Console

    The second is the full-screen mode. In Windows XP and earlier, the full-screen console uses a hardware text mode and uploads a raster font to the video adapter. This is analogous to a text system console. This early full-screen mode only supports VGA-compatible text modes, giving it a maximum character resolution of 80 columns by 28 rows. [2]

  4. Linux console - Wikipedia

    en.wikipedia.org/wiki/Linux_console

    The Linux console is capable of supporting any VGA-style text mode, but the kernel itself has very limited means to set these modes up. SVGATextMode helps to enable more complex text modes than the standard EGA and VGA modes. It is fully compatible with Console Tools, but has some conflicts with dosemu, SVGAlib and display servers.

  5. Text mode - Wikipedia

    en.wikipedia.org/wiki/Text_mode

    Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.

  6. Linux framebuffer - Wikipedia

    en.wikipedia.org/wiki/Linux_framebuffer

    Knoppix booting on the framebuffer. The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. [1]It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and ...

  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  8. Google’s new AI tool uses image prompts instead of text

    www.aol.com/google-ai-tool-uses-image-214855525.html

    Since OpenAI initially launched its text-to-image creation tool, Dall-E, in 2021, the concept of AI-generated artwork has swamped social media and become a focus of consumer products. Google’s ...

  9. IBM Monochrome Display Adapter - Wikipedia

    en.wikipedia.org/wiki/IBM_Monochrome_Display_Adapter

    If the monochrome card was added to the PC as a second card besides a normal VGA card for debugging purposes, this resulted in slow VGA performance. Microsoft recommended in its Writing HOT Games for Microsoft Windows (1994) to remove the monochrome card in such a setup for maximum speed of the VGA card. [14]