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Kingdom Hearts III [b] is a 2019 action role-playing game developed and published by Square Enix for the PlayStation 4, Xbox One, Windows, and Nintendo Switch.It is the twelfth installment in the Kingdom Hearts series, and serves as a conclusion of the "Dark Seeker Saga" story arc that began with the original game.
The Tron world's design was meant to emulate an old computer game in the style of the 1982 film. Nomura got the idea to include this world after seeing a Disney employee working on Tron 2.0. He hoped that the fact that it was so different from the other worlds would make it enjoyable to players. [11]
Each game in the series has been critically and commercially successful, though each title has seen different levels of success. As of December 2006, the Kingdom Hearts series has shipped over 10 million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.
The final chapter in the Kingdom Hearts saga arrives after the longest 14 year wait, but come amid a suspicious lack of reviews.
Players may collect and breed friendly Dream Eaters and train them to become more powerful. The English edition came out on July 20, 2012, in Europe while it came out on July 31, 2012, for North America. Kingdom Hearts χ: At Tokyo Game Show 2012, Square Enix announced Kingdom Hearts χ, previously known as Kingdom Hearts for PC Browsers. [21]
Kingdom Hearts χ is set in a world called Daybreak Town, hundreds of years prior to the other games in the series. The game begins before the legendary Keyblade War, a conflict sparked due to disputes between Keyblade wielders over the light that created the world, triggering a calamity that reshaped the world into that seen in the rest of the Kingdom Hearts series.
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At the end of April 2003, Square announced that Kingdom Hearts had sold its millionth copy in the United States, which made it eligible for PlayStation's "Greatest Hits" status, and over 3.0 million worldwide. [5] Sales reached 1.2 million in Japan in the first quarter of 2004, and broke 4.0 million worldwide. [90]