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This is a list of educational software that is computer software whose primary purpose is ... Swamp Gas Visits the United States of America - a game that teaches ...
Other subsidiaries included First Byte, Maverick Software, Fas-Track and Educational Resources [3] as well as Gryphon Software. [1] Davidson & Associates was known chiefly for their Blaster series of educational games, including Math Blaster as well as their licensed games based on the products of Fisher-Price. [3]
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
GCompris is a software suite comprising educational entertainment software for children aged 2 to 10. [2] GCompris was originally written in C and Python using the GTK+ widget toolkit, but a rewrite in C++ and QML using the Qt widget toolkit has been undertaken since early 2014.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Software for children may be either educational in content, allow players to interact with their favorite cartoon characters, or contain both of these elements in a single game. These programs may be found on either a console system (like the Super Nintendo Entertainment System ) or a personal computer (like an IBM PC compatible with either MS ...
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