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The Common Attack Pattern Enumeration and Classification or CAPEC is a catalog of known cyber security attack patterns [1] to be used by cyber security professionals to prevent attacks. [ 2 ]
The ATT&CK Matrix for Enterprise is a comprehensive framework that is presented as a kanban board-style diagram. [4] It defines 14 categories of tactics, techniques and procedures (TTPs) used by cybercriminals with the associated techniques and sub-techniques.
The Vulnerability Model (VM) identifies attack patterns, threats, and valuable assets, which can be physical or intangible. It addresses security concerns like confidentiality, integrity, availability, and accountability within business, application, or infrastructure contexts. [18]
Attack Patterns are structured very much like structure of Design patterns. Using this format is helpful for standardizing the development of attack patterns and ensures that certain information about each pattern is always documented the same way. A recommended structure for recording Attack Patterns is as follows: Pattern Name
A replay attack (also known as a repeat attack or playback attack) is a form of network [1] attack in which valid data transmission is maliciously or fraudulently repeated or delayed. [1] This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing attack by IP ...
The known-plaintext attack (KPA) is an attack model for cryptanalysis where the attacker has access to both the plaintext (called a crib) and its encrypted version . These can be used to reveal secret keys and code books. The term "crib" originated at Bletchley Park, the British World War II decryption operation, where it was defined as:
The Torre Attack is rarely met in modern top-flight play as a "Go-to or Primary" system, and statistics suggest that it is not particularly advantageous for White. [3] [4] [5] Due to its calm nature and relative lack of theory, however, it is popular at club level, giving White chances to seize a middlegame initiative. In recent years it has ...
The attack surface of a software environment is the sum of the different points (for "attack vectors") where an unauthorized user (the "attacker") can try to enter data to, extract data, control a device or critical software in an environment. [1] [2] Keeping the attack surface as small as possible is a basic security measure. [3]