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  2. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    where C is the circumference of a circle, d is the diameter, and r is the radius.More generally, = where L and w are, respectively, the perimeter and the width of any curve of constant width.

  3. Euler's identity - Wikipedia

    en.wikipedia.org/wiki/Euler's_identity

    is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is named after the Swiss mathematician Leonhard Euler . It is a special case of Euler's formula e i x = cos ⁡ x + i sin ⁡ x {\displaystyle e^{ix}=\cos x+i\sin x} when evaluated for x = π {\displaystyle x=\pi } .

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  5. Machin-like formula - Wikipedia

    en.wikipedia.org/wiki/Machin-like_formula

    If = then ⁡ is 45 degrees or radians. This means that if the real part and complex part are equal then the arctangent will equal π 4 {\textstyle {\frac {\pi }{4}}} . Since the arctangent of one has a very slow convergence rate if we find two complex numbers that when multiplied will result in the same real and imaginary part we will have a ...

  6. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    Because π is a transcendental number, squaring the circle is not possible in a finite number of steps using the classical tools of compass and straightedge. In addition to being irrational, π is also a transcendental number , which means that it is not the solution of any non-constant polynomial equation with rational coefficients, such as x ...

  7. Liu Hui's π algorithm - Wikipedia

    en.wikipedia.org/wiki/Liu_Hui's_π_algorithm

    He went on to provide a detailed step-by-step description of an iterative algorithm to calculate π to any required accuracy based on bisecting polygons; he calculated π to between 3.141024 and 3.142708 with a 96-gon; he suggested that 3.14 was a good enough approximation, and expressed π as 157/50; he admitted that this number was a bit small.

  8. Category:Pi algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Pi_algorithms

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  9. Proofs of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/Proofs_of_trigonometric...

    Two angles whose sum is π/2 radians (90 degrees) are complementary. In the diagram, the angles at vertices A and B are complementary, so we can exchange a and b, and change θ to π/2 − θ, obtaining: ⁡ (/) = ⁡