enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Borland Graphics Interface - Wikipedia

    en.wikipedia.org/wiki/Borland_Graphics_Interface

    The GRX graphics library contains a BGI subsystem, mostly compatible with the original BGI. OpenBGI library is another port for Microsoft Windows. libgraph is a BGI implementation for Linux written in SDL1. Fileformat.info page about chr contains some information on how to decode Borland CHR font. sunet.se ftp mirror with some CHR font tools.

  3. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  4. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.

  5. Turbo C++ - Wikipedia

    en.wikipedia.org/wiki/Turbo_C++

    Turbo C++ 4.0 was released in November 1993 and is notable (among other things) for its robust support of templates. In particular, Borland C++ 4 was instrumental in the development of the Standard Template Library, expression templates, and the first advanced applications of template metaprogramming.

  6. Object Windows Library - Wikipedia

    en.wikipedia.org/wiki/Object_Windows_Library

    The Object Windows Library (OWL) is a C++ object-oriented application framework designed to simplify desktop application development for Windows and (some releases) OS/2. OWL was introduced by Borland in 1991 and eventually deprecated in 1997 in favor of their Visual Component Library (VCL).

  7. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  8. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. [3]

  9. POCO C++ Libraries - Wikipedia

    en.wikipedia.org/wiki/POCO_C++_Libraries

    POCO is a set of C++ libraries providing users with library support similar to that found in other development environments, like the Java Class Library, .NET Framework, or Apple's Cocoa. POCO is centered on network-centric application domains and developed with modern ANSI/ISO Standard C++ and C++ Standard Library facilities and techniques ...