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The GRX graphics library contains a BGI subsystem, mostly compatible with the original BGI. OpenBGI library is another port for Microsoft Windows. libgraph is a BGI implementation for Linux written in SDL1. Fileformat.info page about chr contains some information on how to decode Borland CHR font. sunet.se ftp mirror with some CHR font tools.
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
Turbo C++ 4.0 was released in November 1993 and is notable (among other things) for its robust support of templates. In particular, Borland C++ 4 was instrumental in the development of the Standard Template Library, expression templates, and the first advanced applications of template metaprogramming.
The Object Windows Library (OWL) is a C++ object-oriented application framework designed to simplify desktop application development for Windows and (some releases) OS/2. OWL was introduced by Borland in 1991 and eventually deprecated in 1997 in favor of their Visual Component Library (VCL).
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. [3]
POCO is a set of C++ libraries providing users with library support similar to that found in other development environments, like the Java Class Library, .NET Framework, or Apple's Cocoa. POCO is centered on network-centric application domains and developed with modern ANSI/ISO Standard C++ and C++ Standard Library facilities and techniques ...