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  2. Handheld projector - Wikipedia

    en.wikipedia.org/wiki/Handheld_projector

    Handheld projectors involve miniaturized hardware, and software that can project digital images onto a nearby viewing surface. The system comprises five main parts: the battery, the electronics, the laser or LED light sources, the combiner optic, and in some cases, scanning micromirror devices. First, the electronics system turns the image into ...

  3. Graphics tablet - Wikipedia

    en.wikipedia.org/wiki/Graphics_tablet

    A graphic tablet. A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, with a special pen-like stylus, similar to the way a person draws pictures with a pencil and paper by hand.

  4. Category:Input methods for handheld devices - Wikipedia

    en.wikipedia.org/wiki/Category:Input_methods_for...

    Download as PDF; Printable version; In other projects ... In other projects Wikidata item; Appearance. ... Pages in category "Input methods for handheld devices" The ...

  5. Mobile device - Wikipedia

    en.wikipedia.org/wiki/Mobile_device

    An iPhone and iPad - two examples of mobile devices. A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad.

  6. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    Mobile phone device. Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s.

  7. Praxinoscope - Wikipedia

    en.wikipedia.org/wiki/Praxinoscope

    This ultimate elaboration of the device used long strips with hundreds of narrative images. The praxinoscope was an animation device, the successor to the zoetrope. It was invented in France in 1877 by Charles-Émile Reynaud. Like the zoetrope, it used a strip of pictures placed around the inner surface of a spinning cylinder.

  8. Computer-mediated reality - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated_reality

    The most prominent example is Pokémon Go, an augmented reality game for mobile devices where Pokémon creatures are displayed through the phone to appear as if they are part of the real world. [26] Other examples of AR games include Harry Potter: Wizards Unite and Ingress, which was developed by the same developer behind Pokémon Go.

  9. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    The two main advantages of handheld AR are the portable nature of handheld devices and the ubiquitous nature of camera phones. The disadvantages are the physical constraints of the user having to hold the handheld device out in front of them at all times, as well as the distorting effect of classically wide-angled mobile phone cameras when ...

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