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500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...
A game is won by the first team to score a 100 contract points. Two games won earns the rubber bonus. The objective is to win by scoring the most total points in the rubber. Usually the partnership to win the two games and the rubber bonus wins the rubber. However, occasionally the other pair accumulate enough penalty points to win.
Below is a facsimile of a traveling scoreslip for Board 1 in a five-table matchpoint tournament using a Mitchell movement. All entries are made by competitors except the last two columns which are calculated and completed by tournament staff at the end of the session.
Dirty clubs (or buck euchre), is a variation of the euchre and 500 card games, and similar to Oh Hell – 500. These games are trick-taking card games, but unlike euchre, the players must bid on how many tricks they will take. The game is played by three to six players, depending on the variation. The game uses the same cards as euchre: the 10 ...
As each card has a point value, in each hand, to win tricks and score points (Trick-points) that outscore opponents. Meld is added to the trick points to win. The team scoring 500 points first wins the game. If both teams score 500, the team with the most points win. If there is a tie at/over 500, a new hand is played to determine winner.
Sacrifices are more frequent; e.g. going down 500 points on a doubled contract is a good result if the opponents can score 620 points for a game. Penalty doubles are more frequent, as they increase the score for the penalty. For example, "the magic 200" refers to the situation when a vulnerable pair's contract is doubled and goes one down ...
Play Gin Rummy free on Games.com and meld strategy with fun. Create runs in sequence or groups and yell ?Gin? to win.
The object of the game is to score points as in regular rummy by laying down or laying off cards, initially in groups of matching cards known as melds, with a meld consisting of either: 3 or 4 cards of the same rank (e.g. 8 ♠ 8 ♥ 8 ♣ or 8 ♦ 8 ♠ 8 ♥ 8 ♣) called a set; or in sequences of three or more cards of the same suit (e.g. 8 ...