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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  3. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A Sudoku whose regions are not (necessarily) square or rectangular is known as a Jigsaw Sudoku. In particular, an N × N square where N is prime can only be tiled with irregular N -ominoes . For small values of N the number of ways to tile the square (excluding symmetries) has been computed (sequence A172477 in the OEIS ). [ 10 ]

  4. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    Many Sudoku solving algorithms, such as brute force-backtracking and dancing links can solve most 9×9 puzzles efficiently, but combinatorial explosion occurs as n increases, creating practical limits to the properties of Sudokus that can be constructed, analyzed, and solved as n increases.

  5. Sudoku code - Wikipedia

    en.wikipedia.org/wiki/Sudoku_code

    Tanner graph of a Sudoku. denotes the entries of the Sudoku in row-scan order. denotes the constraint functions: =, …, associated with rows, =, …, associated with columns and =, …, associated with the sub-grids of the Sudoku.. There are several possible decoding methods for sudoku codes. Some algorithms are very specific developments for Sudoku codes. Several methods are described in ...

  6. Taking Sudoku Seriously - Wikipedia

    en.wikipedia.org/wiki/Taking_Sudoku_Seriously

    The book also includes discussions on the nature of mathematics and the use of computers in mathematics. [4] After an introductory chapter on Sudoku and its deductive puzzle-solving techniques [1] (also touching on Euler tours and Hamiltonian cycles), [5] the book has eight more chapters and an epilogue.

  7. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is an important tool for solving constraint satisfaction problems, [2] such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for parsing , [ 3 ] for the knapsack problem and other combinatorial optimization problems.

  8. Exact cover - Wikipedia

    en.wikipedia.org/wiki/Exact_cover

    Main articles: Sudoku, Mathematics of Sudoku, Sudoku solving algorithms. The problem in Sudoku is to assign numbers (or digits, values, symbols) to cells (or squares) in a grid so as to satisfy certain constraints. In the standard 9×9 Sudoku variant, there are four kinds of constraints:

  9. Sudoku graph - Wikipedia

    en.wikipedia.org/wiki/Sudoku_graph

    Each row, column, or block of the Sudoku puzzle forms a clique in the Sudoku graph, whose size equals the number of symbols used to solve the puzzle. A graph coloring of the Sudoku graph using this number of colors (the minimum possible number of colors for this graph) can be interpreted as a solution to the puzzle.