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Othello and Desdemona in Venice by Théodore Chassériau (1819-1856). The Tragedy of Othello, the Moor of Venice, often shortened to Othello (/ ɒ ˈ θ ɛ l oʊ /), is a tragedy written by William Shakespeare around 1603.
Othello (/ ɒ ˈ θ ɛ l oʊ /, oh-THELL-oh) is the titular protagonist in Shakespeare's Othello (c. 1601–1604). The character's origin is traced to the tale "Un Capitano Moro" in Gli Hecatommithi by Giovanni Battista Giraldi Cinthio .
[1] [2] Hasegawa was an enthusiast of the traditional game Go, and he developed a prototype of Othello using Go stones and milk-bottle tops. [1] The distinctive black and white discs were inspired by Go pieces. [1] He named this new game "Othello", a name inspired by the Shakespearean play. [1] [2] After graduating, Hasegawa worked for a ...
A knowledge organiser is an educational template on a single A4 sheet consisting of grids, each with a term and a short explanation, making it clear to the student as to what is essential to learn. Each grid has an overall theme, and these vary according to the subject being taught.
NTest is a strong Othello program with a high-quality evaluation function and fast search algorithms. It has many features, with the most important one being the display of the search evaluation for all possible moves. [ 2 ]
Michael Cassio, or simply Cassio (/ ˈ k æ s i oʊ /), is a fictional character in William Shakespeare's Othello.The source of the character is the 1565 tale "Un Capitano Moro" by Cinthio; Cassio is unnamed in Cinthio but referred to as "the squadron leader".
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Knowledge organization (KO), organization of knowledge, organization of information, or information organization is an intellectual discipline concerned with activities such as document description, indexing, and classification that serve to provide systems of representation and order for knowledge and information objects.