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In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed.
GeForce GTX 750 SE, GTX 950, GTX 960: GM206 VP7 F January 2015 Introduced VP9 and HEVC (Main and Main 10) video decoding GeForce GTX TITAN X, GeForce GTX 980 Ti: GM200 VP6 E March 2015 GeForce GTX 1070, GTX 1070 Ti, GTX 1080: GP104 VP8 H May 2016 Introduced VP9 and HEVC decoding at 8K and HEVC Main 12 GeForce GTX 1060: GP106 VP8 H July 2016
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
The encoder is supported in many livestreaming and recording programs, such as vMix, Wirecast, Open Broadcaster Software (OBS) and Bandicam, as well as video editing apps, such as Adobe Premiere Pro or DaVinci Resolve. It also works with Share game capture, which is included in Nvidia's GeForce Experience software. [4] [5] [6]
Die shot of a GK110 A1 GPU, found inside GeForce GTX Titan cards The goal of Nvidia's previous architecture was design focused on increasing performance on compute and tessellation. With the Kepler architecture, Nvidia targeted their focus on efficiency, programmability, and performance.
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Three years after the original suspect in a nearly 40-year-old double murder was exonerated based on DNA evidence and freed from prison after 20 years, a Georgia man has been arrested and charged ...
The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).