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  2. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Added in C++20. Provides the class template std::span, a non-owning view that refers to any contiguous range. <stack> Provides the container adapter class std::stack, a stack. <unordered_map> Added in C++11 and TR1. Provides the container class template std::unordered_map and std::unordered_multimap, hash tables. <unordered_set> Added in C++11 ...

  4. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  5. Barton–Nackman trick - Wikipedia

    en.wikipedia.org/wiki/Barton–Nackman_trick

    // A class template to express an equality comparison interface. template < typename T > class equal_comparable {friend bool operator == (T const & a, T const & b) {return a. equal_to (b);} friend bool operator!= (T const & a, T const & b) {return! a. equal_to (b);}}; // Class value_type wants to have == and !=, so it derives from // equal_comparable with itself as argument (which is the CRTP ...

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  7. DTrace - Wikipedia

    en.wikipedia.org/wiki/DTrace

    Dynamic Tracing with DTrace & SystemTap – free book with examples and exercises; DTrace Hands On Lab – a step-by-step course to learn DTrace; DLight Tutorial – an interactive GUI utility for C/C++ developers based on DTrace technology; part of Oracle Solaris Studio prior to version 12.4

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  9. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.