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The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.
Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles how modern GPUs work. Vulkan is comparable to Apple's Metal API and Microsoft's ...
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
With the GeForce 20 series, Nvidia introduced the RTX development platform. RTX uses Microsoft's DXR, Nvidia's OptiX, and Vulkan for access to ray tracing. [54] The ray tracing technology used in the RTX Turing GPUs was in development at Nvidia for 10 years. [55] Nvidia's Nsight Visual Studio Edition application is used to inspect the state of ...
DLSS 3.5 adds ray reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. Ray reconstruction is available on all RTX GPUs and first targeted games with path tracing (aka "full ray tracing"), including Cyberpunk 2077 ' s Phantom Liberty DLC, Portal with RTX , and Alan Wake 2 .
The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high ...