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  2. The Designers Republic - Wikipedia

    en.wikipedia.org/wiki/The_Designers_Republic

    The Designers Republic (also tDR, and styled as The Designers Republic™) is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips. They are best known for electronic music logos, album artwork, [ 1 ] and anti-establishment aesthetics, embracing "brash consumerism and the uniform style ...

  3. Wipeout 3 - Wikipedia

    en.wikipedia.org/wiki/Wipeout_3

    Psygnosis turned to the graphic design studio The Designers Republic to assist in development. The Designers Republic, known for its underground techno album covers, provided "visual candy" to Wipeout 3 ' s graphics, designing the game's icons, billboards, colour schemes, and custom typefaces. [5]

  4. Pacer (video game) - Wikipedia

    en.wikipedia.org/wiki/Pacer_(video_game)

    R8 Games founder Andrew Walker was part of the team that were awarded a BAFTA for best design on Wipeout 3 in 1999. [2] [3] The Designers Republic, the graphic design studio that designed visual assets and marketing for the first three Wipeout games, has also contributed to the game. [4]

  5. German designer brings Wipeout racing game to life, burns up ...

    www.aol.com/news/2010-08-05-german-designer...

    That's what Malte Jehmlich and company used to create this rendition of Wipeout, which moves practically as fast as the PlayStation original due to the blinding scale speed of its 1/28 model cars.

  6. Wipeout (video game) - Wikipedia

    en.wikipedia.org/wiki/Wipeout_(video_game)

    Wipeout was developed and published by Liverpudlian developer Psygnosis (later known as Studio Liverpool), with production starting in the second half of 1994. [2] [11] According to Lee Carus, one of the artists, Wipeout took 14 months to develop, and the concept began as a conversation between Nick Burcombe and Jim Bowers at a pub in Oxton, Merseyside.

  7. Wipeout (video game series) - Wikipedia

    en.wikipedia.org/wiki/Wipeout_(video_game_series)

    All games in the Wipeout franchise, except for Wipeout Merge, were developed by Studio Liverpool. [a] The conceptualisation of Wipeout revolved around Psygnosis designer Nick Burcombe's idea of creating a racing game using the same types of anti-gravity vehicles featured in Powerdrome, a title first released on the Atari ST in 1988. [64]

  8. Firesprite - Wikipedia

    en.wikipedia.org/wiki/Firesprite

    The studio is staffed by some developers that were part of Psygnosis and the five people in the studio's core leadership team have worked on games for every PlayStation console [citation needed]. Psygnosis was mostly known for the Wipeout series .

  9. PlayStation (console) - Wikipedia

    en.wikipedia.org/wiki/PlayStation_(console)

    Sheffield-based graphic design studio The Designers Republic was contracted by Sony to produce promotional materials aimed at a fashionable, club-going audience. [123] Psygnosis' Wipeout in particular became associated with nightclub culture as it was widely featured in venues.

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