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A mousetrap car is a small vehicle whose only source of motive power is a mousetrap. Variations include the use of multiple traps, or very big rat traps, for added power. Mousetrap cars are often used in physics or other physical science classes to help students build problem-solving skills, develop spatial awareness, learn to budget time, and ...
Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. The game was one of the first mass-produced, three-dimensional board games. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap.
Rat trapped in a cage. Spring traps for large rodents such as rats or squirrels are powerful enough to break the animal's neck or spine. [1] They may break human fingers as well, whereas an ordinary spring-based mousetrap is very unlikely to break a human finger.
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James Henry Atkinson (c. 1849–1942) was a British ironmonger from Leeds, Yorkshire who is best known for his 1899 patent of the Little Nipper mousetrap. [1] He is cited by some as the inventor of the classic spring-loaded mousetrap, [2] [3] but this basic style of mousetrap was patented a few years earlier in the United States by William Chauncey Hooker in 1894.
Image of a guillotine-style mousetrap seller in the mid-19th century. In February 1855, Emerson wrote in his journal, under the heading "Common Fame": If a man has good corn or wood, or boards, or pigs, to sell, or can make better chairs or knives, crucibles or church organs, than anybody else, you will find a broad hard-beaten road to his house, though it be in the woods.
Some troops leave the battlefield injured. Others return from war with mental wounds. Yet many of the 2 million Iraq and Afghanistan veterans suffer from a condition the Defense Department refuses to acknowledge: Moral injury.