Search results
Results from the WOW.Com Content Network
In computer science, a static library or statically linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable. [1]
The functions of a library can be connected to the invoking program at different program lifecycle phases. If the code of the library is accessed during the build of the invoking program, then the library is called a static library. [2] An alternative is to build the program executable to be separate from the library file.
C standard library functions are exported from the C++ standard library in two ways. For backwards-/cross-compatibility to C and pre-Standard C++, functions can be accessed in the global namespace ( :: ), after #include ing the C standard header name as in C. [ 42 ] Thus, the C++98 program
An illustration of the linking process. Object files and static libraries are assembled into a new library or executable. In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file.
Using weak symbols in static libraries has other semantics than in shared ones, i.e. with a static library the symbol lookup stops at the first symbol – even if it is just weak and an object file with a strong symbol is also included in the library archive. On Linux, the linker option --whole-archive changes that behavior. [10]
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
Often-used libraries (for example the standard system library) need to be stored in only one location, not duplicated in every single binary. If a library is upgraded or replaced, all programs using it dynamically will immediately benefit from the corrections. Static builds would have to be re-linked first.
The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.