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Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
A mobile data pack refers to an add-on which can enable you to boost the amount of data which you can use on your mobile phone. The rate at which you use your data can also be monitored, so you know how much data you have left. Mobile data is a service which provides a similar service to Wi-Fi and allows you to connect to the Internet. So the ...
Loot boxes (and other name variants, such as booster packs for online collectible card games) are awarded to players for completing a match, gaining an experience level, or other in-game achievement. The box contains random items, typically cosmetic-only but may include gameplay-impacting items, often awarded based on a rarity system.
D. Dark data; Data access layer; Data administration; Data event; Data item; Data masking; Data mesh; Data pack; Data redundancy; Data store; Data system; Database ...
This is a list of free and open-source software packages (), computer software licensed under free software licenses and open-source licenses.Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
Non-volatile random-access memory (NVRAM) is random-access memory that retains data without applied power. This is in contrast to dynamic random-access memory (DRAM) and static random-access memory (SRAM), which both maintain data only for as long as power is applied, or forms of sequential-access memory such as magnetic tape, which cannot be randomly accessed but which retains data ...
In-Game Purchases (Includes Random Items) Game contains in-game offers to purchase digital goods or premiums with real world currency (including virtual currency purchasable with real-world currency) for which the player does not know prior to purchase the specific digital goods or premiums they will be receiving, including loot boxes , item ...
In Computers and Intractability [8]: 226 Garey and Johnson list the bin packing problem under the reference [SR1]. They define its decision variant as follows. Instance: Finite set of items, a size () + for each , a positive integer bin capacity , and a positive integer .