enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, [1] such as how it looks or behaves, and is a sub-discipline of general modding.

  3. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  4. LittleBigPlanet - Wikipedia

    en.wikipedia.org/wiki/LittleBigPlanet

    The player can also make non-gaming creations such as music and films (commonly known in-game as cut-scenes). [15] In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent. The creation technique introduced on the game ...

  5. Sphinx and the Cursed Mummy - Wikipedia

    en.wikipedia.org/wiki/Sphinx_and_the_Cursed_Mummy

    Sphinx and the Cursed Mummy is an action-adventure video game in which players take on the role of two characters; the demigod Sphinx, and the undead mummy Tutankhamun. [2] [3] Transitions between the two are story driven, with cutscenes marking the shift between Sphinx and Tutankhamun. [4]

  6. The Legend of Zelda: Skyward Sword - Wikipedia

    en.wikipedia.org/wiki/The_Legend_of_Zelda:...

    The script for cinematic scenes was written by Naoki Mori, who joined the project for one and a quarter years in his role: the cinematic director was Shigeki Yoshida, who was brought on at the same time as and worked on the storyboards with Mori. The initial script was proposed by Fujibayashi based on his perception of the game's structure. [20]

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Face Poser is the tool used to access facial animations and choreography systems. This tool allows one to edit facial expressions, gestures and movements for characters, lip sync speech, and sequence expressions and other acting cues and preview what the scene will look like in the game engine. [30]

  8. Metal Gear Solid 3: Snake Eater - Wikipedia

    en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake...

    The cut scenes of Snake Eater have been called "visually exciting and evocative, beautifully shot" by Edge. [122] However, they commented that the script "ranges from awkward to awful" and criticized David Hayter's performance as Snake, concluding that "Snake Eater's speech is not up to the standard of other games, let alone cinema."

  9. Cutaway (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Cutaway_(filmmaking)

    For example, a scene may be improved by cutting a few frames out of an actor's pause; a brief view of a listener can help conceal the break. Or the actor may fumble some of his lines in a group shot; rather than discarding a good version of the shot, the director may just have the actor repeat the lines for a new shot, and cut to that alternate ...