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StepMania is a cross-platform rhythm video game and engine. It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open-source free software. [3]
Groove Coaster Zero is a free-to-play updated version of the game released on November 20, 2012. [2]The Groove Coaster arcade version (known as Rhythmvaders in some areas outside Japan) was released on November 5, 2013, with the touchscreen replaced by two giant controllers called "BOOSTERs" with a white button on each.
Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]
Osu! [a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
PC and Mac (OS X) TBA (WW) Home: Jubeat: Konami: Arcade July 24, 2008: Home: Jung Rhythm: Altron Sat January 15, 1998 (JP) [citation needed] Jungle Rumble: Disco Pixel iOS, Droid, PSVita February 2015: Home: Just Dance: Ubisoft Paris Ubisoft Milan: Wii November 17, 2009 (NA) November 26, 2009 (AUS) November 27, 2009 (EU) Just Dance 2
StepManiaX (abbreviated SMX and pronounced "Step Maniacs") is a rhythm game developed and published by Step Revolution, a studio formed by former developers of In the Groove, ReRave, and Pump It Up Pro.
An end-level boss in Thumper. The objective of Thumper is to guide a beetle-like creature along a single or multi-track through a series of unnerving worlds. [1] The player must press a button to hit lit "notes" on the track in time with the background music, while also bracing against obstacles, turning against curved walls, jumping over spikes, and defeating enemies.
Demonstration of the gameplay of Wacca, featuring the game's unorthodox circular user interface. The game's arcade cabinet features a circular display screen enveloped by a circular touch panel on the outside; the player taps on the corresponding section of the touch panel as music notes approach the border of the circular screen, with the timing of the touch action resulting in a note ...