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This is a list of notable games and applications available or in development for iOS, the operating system of the iPhone, iPod touch, and iPad. There are currently 319 games on this list. Games and applications
Tapulous, Inc. was an American software and video game developer and publisher headquartered in Palo Alto, California. It was a wholly owned subsidiary of The Walt Disney Company as part of Disney Interactive's Disney Mobile unit. The company's most profitable products were the Tap Tap series of music games, which surpassed thirty-five million ...
touchHLE is a high-level emulator for iPhone's iOS applications, [2] targeting early versions of the system, running them on desktop PCs and Android. [3] [4] Currently it supports a handful of games. [5] The project is open source [6] and created by a developer on the nickname hikari_no_yume. [7]
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The Adventures of Tintin: The Secret of the Unicorn (video game) AFK Arena; AFL Live 2; After Burner: Climax; Agar.io; Age of Empires: Castle Siege; Age of Empires: World Domination; Age of Wushu; Age of Zombies; Agent A: A Puzzle in Disguise; Agent Dash; Aglet (video game) Agricola (board game) Aimlabs; Air (video game) Air Mail (video game ...
Tap Tap Revenge (also known as Tap Tap Revenge Classic) was a music game created by Nate True, and developed and published by Tapulous for iOS in July 2008. It is the first game in Tapulous' Tap Tap series. Development for the game began prior to the release of the iPhone SDK, and was originally entitled Tap Tap Revolution. The goal of the game ...
Bloons Tower Defense (also known as Bloons TD or BTD) is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game , built upon the Adobe Flash platform and released in mid 2007.
Another early success was Tap Tap Revenge, a rhythm game by Tapulous, which also was released at the App Store's launch and saw over one million downloads in 20 days. [16] Following on similar stories, numerous smaller developers tried to release the next big game, while larger game publishers took to their existing catalogs and released mobile ...