enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    It is also possible to use depth-first search to linearly order the vertices of a graph or tree. There are four possible ways of doing this: A preordering is a list of the vertices in the order that they were first visited by the depth-first search algorithm. This is a compact and natural way of describing the progress of the search, as was ...

  3. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In depth-first search (DFS), the search tree is deepened as much as possible before going to the next sibling. To traverse binary trees with depth-first search, perform the following operations at each node: [3] [4] If the current node is empty then return. Execute the following three operations in a certain order: [5] N: Visit the current node.

  4. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    a depth-first search starting at A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously-visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following order: A, B, D, F, E, C, G.

  5. Trémaux tree - Wikipedia

    en.wikipedia.org/wiki/Trémaux_tree

    All depth-first search trees and all Hamiltonian paths are Trémaux trees. In finite graphs, every Trémaux tree is a depth-first search tree, but although depth-first search itself is inherently sequential, Trémaux trees can be constructed by a randomized parallel algorithm in the complexity class RNC.

  6. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Examples of algorithms for this task include New Edge-Directed Interpolation (NEDI), [1] [2] Edge-Guided Image Interpolation (EGGI), [3] Iterative Curvature-Based Interpolation (ICBI), [citation needed] and Directional Cubic Convolution Interpolation (DCCI). [4] A study found that DCCI had the best scores in PSNR and SSIM on a series of test ...

  7. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Knuth showed that Algorithm X can be implemented efficiently on a computer using dancing links in a process Knuth calls "DLX". DLX uses the matrix representation of the exact cover problem, implemented as doubly linked lists of the 1s of the matrix: each 1 element has a link to the next 1 above, below, to the left, and to the right of itself.

  8. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.

  9. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells