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  2. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    In motion control, the design focus is on straight, linear motion, with the need to move a system from one steady position to another (point-to-point motion). The design concern from a jerk perspective is vertical jerk; the jerk from tangential acceleration is effectively zero since linear motion is non-rotational.

  3. Rotating reference frame - Wikipedia

    en.wikipedia.org/wiki/Rotating_reference_frame

    In classical mechanics, the Euler acceleration (named for Leonhard Euler), also known as azimuthal acceleration [8] or transverse acceleration [9] is an acceleration that appears when a non-uniformly rotating reference frame is used for analysis of motion and there is variation in the angular velocity of the reference frame's axis. This article ...

  4. Cam (mechanism) - Wikipedia

    en.wikipedia.org/wiki/Cam_(mechanism)

    The cam can be seen as a device that converts rotational motion to reciprocating (or sometimes oscillating) motion. [clarification needed] [3] A common example is the camshaft of an automobile, which takes the rotary motion of the engine and converts it into the reciprocating motion necessary to operate the intake and exhaust valves of the cylinders.

  5. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body. They are named in honour of Leonhard Euler. Their general vector form is

  6. Angular velocity - Wikipedia

    en.wikipedia.org/wiki/Angular_velocity

    In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.

  7. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    For a rotating object, the linear distance covered at the circumference of rotation is the product of the radius with the angle covered. That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force.

  8. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position , which varies with (time). An example of linear motion is an ...

  9. Rotational frequency - Wikipedia

    en.wikipedia.org/wiki/Rotational_frequency

    Rotational frequency, also known as rotational speed or rate of rotation (symbols ν, lowercase Greek nu, and also n), is the frequency of rotation of an object around an axis. Its SI unit is the reciprocal seconds (s −1 ); other common units of measurement include the hertz (Hz), cycles per second (cps), and revolutions per minute (rpm).