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  2. React (JavaScript library) - Wikipedia

    en.wikipedia.org/wiki/Facebook_React

    Because React is only concerned with the user interface and rendering components to the DOM, React applications often rely on libraries for routing and other client-side functionality. [9] [10] A key advantage of React is that it only rerenders those parts of the page that have changed, avoiding unnecessary re-rendering of unchanged DOM ...

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  4. One-factor-at-a-time method - Wikipedia

    en.wikipedia.org/wiki/One-factor-at-a-time_method

    The latter is far from optimal, but the former, which changes only one variable at a time, is worse. See also the factorial experimental design methods pioneered by Sir Ronald A. Fisher. Reasons for disfavoring OFAT include: OFAT requires more runs for the same precision in effect estimation; OFAT cannot estimate interactions

  5. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_Fiber

    Because React is only concerned with the user interface and rendering components to the DOM, React applications often rely on libraries for routing and other client-side functionality. [11] [12] A key advantage of React is that it only re-renders those parts of the page that have changed, avoiding unnecessary re-rendering of unchanged DOM elements.

  6. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff.

  7. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    However, if there is sufficient memory or a program has a short run time, object destruction may not occur; memory simply being deallocated at process termination. In some cases, object destruction consists solely of deallocating memory, particularly with garbage-collection, or if the object is a plain old data structure .

  8. Write once, run anywhere - Wikipedia

    en.wikipedia.org/wiki/Write_once,_run_anywhere

    Write once, run anywhere (WORA), or sometimes Write once, run everywhere (WORE), was a 1995 [1] slogan created by Sun Microsystems to illustrate the cross-platform benefits of the Java language. [ 2 ] [ 3 ] Ideally, this meant that a Java program could be developed on any device, compiled into standard bytecode , and be expected to run on any ...

  9. Write once, compile anywhere - Wikipedia

    en.wikipedia.org/wiki/Write_once,_compile_anywhere

    Write once, compile anywhere (WOCA) is a philosophy taken by a compiler and its associated software libraries or by a software library/software framework which refers to a capability of writing a computer program that can be compiled on all platforms without the need to modify its source code.