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A low code-rate close to zero implies a strong code that uses many redundant bits to achieve a good performance, while a large code-rate close to 1 implies a weak code. The redundant bits that protect the information have to be transferred using the same communication resources that they are trying to protect.
This approach does not work on multiprocessor systems where it is possible for two programs sharing a semaphore to run on different processors at the same time. To solve this problem in a multiprocessor system, a locking variable can be used to control access to the semaphore. The locking variable is manipulated using a test-and-set-lock command.
The Intel Core & Core 2 processor lines (2006) that succeeded the Pentium 4 model line didn't utilize hyper-threading. The processors based on the Core microarchitecture did not have hyper-threading because the Core microarchitecture was a descendant of the older P6 microarchitecture.
[1] [2] The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined ( multiple cores on one die , multiple dies in one ...
Cycle i + 2: instruction j + 3 from thread A and instructions m + 1 and m + 2 from thread C are all simultaneously issued. To distinguish the other types of multithreading from SMT, the term " temporal multithreading " is used to denote when instructions from only one thread can be issued at a time.
[1] [2] [3] The key objective of a multiprocessor is to boost a system's execution speed. The other objectives are fault tolerance and application matching. [4] The term "multiprocessor" can be confused with the term "multiprocessing". While multiprocessing is a type of processing in which two or more processors work together to execute ...
The term multithreading is ambiguous, because not only can multiple threads be executed simultaneously on one CPU core, but also multiple tasks (with different page tables, different task state segments, different protection rings, different I/O permissions, etc.). Although running on the same core, they are completely separated from each other.
Then we are told that the 1st part is not sped up, so s1 = 1, while the 2nd part is sped up 5 times, so s2 = 5, the 3rd part is sped up 20 times, so s3 = 20, and the 4th part is sped up 1.6 times, so s4 = 1.6. By using Amdahl's law, the overall speedup is