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  2. OMNI Entertainment System - Wikipedia

    en.wikipedia.org/wiki/OMNI_Entertainment_System

    The system played primarily trivia question games from 8-track tape cartridges. The game system was entirely self-contained with its own Monaural speaker and four 2-character seven segment displays to show points as well as when the game required input. [2] Up to four players each interacted with the game with a row of 11 electronic buttons.

  3. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    Upright cabinets. Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong.While the futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas.

  4. SNK - Wikipedia

    en.wikipedia.org/wiki/SNK

    SNK's new system, called the Neo Geo MVS (short for Multi Video System), developed by Fatal Fury and The King of Fighters director Takashi Nishiyama, featured multiple games in a single cabinet and used a cartridge-based storage mechanism. The system debuted in 1990 and could contain one, two, four, or six separate games in a single cabinet.

  5. Video game console - Wikipedia

    en.wikipedia.org/wiki/Video_game_console

    A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller.These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit ...

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  7. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The system's launch represented not only a new product, but also a reframing of the severely damaged home video game market in North America. The 1983 video game crash had occurred in large part due to a lack of consumer and retailer confidence in video games, which had been partially due to confusion and misrepresentation in video game marketing.

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