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  2. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    A UML class diagram for a strongly typed identifier. A strongly typed identifier is user-defined data type which serves as an identifier or key that is strongly typed. This is a solution to the "primitive obsession" code smell as mentioned by Martin Fowler. The data type should preferably be immutable if possible.

  3. Safe navigation operator - Wikipedia

    en.wikipedia.org/wiki/Safe_navigation_operator

    C# 6.0 and above have ?., the null-conditional member access operator (which is also called the Elvis operator by Microsoft and is not to be confused with the general usage of the term Elvis operator, whose equivalent in C# is ??, the null coalescing operator) and ?[], the null-conditional element access operator, which performs a null-safe call of an indexer get accessor.

  4. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    Therefore, both Java and C# treat array types covariantly. For instance, in Java String [] is a subtype of Object [], and in C# string [] is a subtype of object []. As discussed above, covariant arrays lead to problems with writes into the array. Java [4]: 126 and C# deal with this by marking each array object with a type when it is created ...

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [108] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [108] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...

  6. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  7. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  8. Dart (programming language) - Wikipedia

    en.wikipedia.org/wiki/Dart_(programming_language)

    The Dart software development kit (SDK) ships with a standalone Dart runtime. This allows Dart code to run in a command-line interface environment. The SDK includes tools to compile and package Dart apps. [30] Dart ships with a complete standard library allowing users to write fully working system apps like custom web servers. [31]

  9. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.