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  2. Video games in Brazil - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Brazil

    Brazil is the 10th-largest video game market in the world as of 2022, and the largest in Latin America, with a revenue of 2.6 billion US dollars. [1] Video games were not permitted for import into Brazil until the 1990s, and were then heavily taxed as non-essential goods.

  3. List of best-selling game consoles by region - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_game...

    This is a list of best-selling game consoles by region.This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC, PAL and SECAM.

  4. Video games in Latin America - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Latin_America

    In 2016, in Argentina, Brazil, and Mexico alone, $4.1 billion was spent on video games. This is the second highest region in the world for video games. For phones, $1.4 billion will be reached by the end of 2017. [15] The gaming industry in Latin America is rapidly growing, with a growth of 10% year-over-year all the way through 2028.

  5. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Aside from technology, in the early part of the decade, licensed games became more popular, [36] [37] as did video game sequels. [38] The arcades experienced a renaissance in the early 1990s following the release of Street Fighter II (1991), which led to a number of other popular fighting games such as Fatal Fury (1991) and Mortal Kombat (1992).

  6. Versus Systems Expands into Brazil, One of the World’s ...

    lite.aol.com/tech/story/0022/20250116/9333443.htm

    Versus Systems Expands into Brazil, One of the World’s Largest Gaming Markets MIAMI, Jan. 16, 2025 (GLOBE NEWSWIRE) -- Versus Systems, Inc. (NASDAQ: VS) (the “Company”) announces its expansion into Brazil, one of the largest global gaming markets with more than 100 million users and a reputation for embracing cutting-edge technologies.

  7. History of the Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/History_of_the_Nintendo...

    The video game industry experienced a period of rapid growth and unprecedented popularity during the late 1970s to early 1980s, with the golden age of arcade video games and the second generation of video game consoles: Space Invaders (1978) and its shoot 'em up clones had become a phenomenal success across arcades worldwide, [1] game consoles such as the Atari 2600 and the Intellivision ...

  8. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    From the 2000s and into the 2010s, the industry has seen a shift of demographics as mobile gaming on smartphones and tablets displaced handheld consoles, and casual gaming became an increasingly larger sector of the market, as well as a growth in the number of players from China and other areas not traditionally tied to the industry.

  9. Neon triples revenue in quest to become the biggest bank for ...

    www.aol.com/finance/neon-triples-revenue-quest...

    When Pedro Conrade started Brazilian digital bank Neon in 2016, he was a 23-year-old business school student who was frustrated with the service and costs associated with traditional banking in ...