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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Much of this work was done at the Cornell University Program of Computer Graphics; a 1997 paper from that lab [1] describes the work done at Cornell in this area to that point. "Physically Based Shading" was introduced by Yoshiharu Gotanda during the course Physically-Based Shading Models in Film and Game Production at the SIGGRAPH 2010.

  3. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points.

  4. Electromagnetic radiation and health - Wikipedia

    en.wikipedia.org/wiki/Electromagnetic_radiation...

    The Sun's UV output is divided into UV-A and UV-B: solar UV-A flux is 100 times that of UV-B, but the erythema response is 1,000 times higher for UV-B. [citation needed] This exposure can increase at higher altitudes and when reflected by snow, ice, or sand. The UV-B flux is 2–4 times greater during the middle 4–6 hours of the day, and is ...

  5. UV index: Levels explained and how to protect yourself - AOL

    www.aol.com/news/uv-index-levels-explained...

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  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  8. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  9. Ultraviolet index - Wikipedia

    en.wikipedia.org/wiki/Ultraviolet_index

    Sunburn effect (as measured by the UV index) is the product of the sunlight power spectrum (radiation intensity) and the erythemal action spectrum (skin sensitivity) across the range of UV wavelengths. [9] [10] The UV index is a number linearly related to the intensity of sunburn-producing UV radiation at a given point on the Earth's surface.