Search results
Results from the WOW.Com Content Network
Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 Yes 3D Windows, PlayStation 4, PlayStation 3, Xbox 360, Linux, macOS: List: BSD: Dark Engine: C++: 1995 No 3D Windows: Thief: The Dark Project, System Shock 2, Thief II: The Metal Age: Proprietary
Counter-Strike: Global Offensive: 2012 2020 Windows first-person shooter: Valve: A 2017 version of the game's source code was leaked on 4chan in 2020. [109] Cruis'n USA: 1994 2021 Arcade Racing game: Midway Games: Uploaded by Jason Scott to GitHub on April 6, 2021. [110] Crysis 2: 2011 2022 Windows, Xbox 360, Playstation 3 first-person shooter ...
It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life 's expansions, Day of Defeat and games in the Counter-Strike series. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.
Game engine First used for Date Other first-person shooters — Maze: 1973 — Spasim: 1974 Arsys Software: Plazma Line: 1984 Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992)
Ingame screenshot of the first-person shooter Nexuiz, running on a modified Quake engine. The Quake engine (id Tech 2), is the game engine developed by id Software to power their 1996 video game Quake.
The creative director, Klaus Veen, is well known for his music & tracks used in the Lethal League franchise. Treason began as a modification for Counter-Strike: Condition Zero, before it would upgrade to Source Multiplayer SDK 2013, which is based on the latest build of Half-Life 2: Deathmatch.
In addition to reworking Xen from scratch, as the team members got closer to release, they recognized they saw the game more as an entry for new players into the Half-Life series, and worked to introduce designs and features that would be more appropriate a decade since Half-Life ' s release. They made combat more interesting by improving the ...
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.