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  2. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    A typical video tearing artifact (simulated image) Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.

  3. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    A hurtbox is a hitbox used to detect incoming sources of damage. In this context, the term hitbox is typically reserved for those which deal damage. For example, an attack may only land if the hitbox around an attacker's punch connects with one of the opponent's hurtboxes on their body, while opposing hitboxes colliding may result in the ...

  5. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    There are seven parameters that determine the ability to detect the flicker: the frequency of the modulation; the amplitude or depth of the modulation (i.e., what is the maximum percent decrease in the illumination intensity from its peak value);

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    FPS 1. An abbreviation for first-person shooter. 2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    A common aspect of computer games that model some type of conflict is the explosion. Early computer games used the simple expedient of repeating the same explosion in each circumstance.

  8. Progressive (PGR) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/finance/progressive-pgr-q4-2024...

    Is it a dent, scratch, etc.? From there, we need to decide whether we should repair or replace the part. And in the case of repair, how many labor hours do we believe it will take.

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]