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  2. Instruction of Amenemope - Wikipedia

    en.wikipedia.org/wiki/Instruction_of_Amenemope

    The most complete text of the Instruction of Amenemope is British Museum Papyrus 10474, acquired in Thebes by E. A. Wallis Budge in early 1888. [1] [9] The scroll is approximately 12 feet (3.7 m) long by 10 inches (250 mm) wide; the obverse side contains the hieratic text of the Instruction, while the reverse side is filled with a miscellany of lesser texts, including a "Calendar of Lucky and ...

  3. Eloquentia perfecta - Wikipedia

    en.wikipedia.org/wiki/Eloquentia_Perfecta

    The Institutio Oratoria was a piece advocating for a return to simpler language after a trend of highly embellished rhetoric spread across the Roman Empire. Quintilian laid the groundwork for the core value of eloquentia perfecta that states that the perfect speaker should be able to communicate in ways that are easy to understand. [19]

  4. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  5. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes. For the people with prior knowledge of the language, the learning effectiveness of the games is much more than those with none or less knowledge of the language.

  6. Wisdom (play) - Wikipedia

    en.wikipedia.org/wiki/Wisdom_(play)

    Like Mankind, the Macro Manuscript version of Wisdom bears a Latin inscription by the monk Thomas Hyngman and the phrase (translated), “Oh book, if anyone shall perhaps ask to whom you belong, you will say, “I belong above everything to Hyngham, a monk.” [4] Similarities between this hand and the text of the play lead scholars to believe that Hyngman transcribed the play. [5]

  7. Gibberish (game) - Wikipedia

    en.wikipedia.org/wiki/Gibberish_(game)

    Gibberish (sometimes Jibberish or Geta [1]) is a language game that is played in the United States and Canada by adding "idig" to the beginning of each syllable of spoken words. [2] [3] Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game. [4]

  8. Language pedagogy - Wikipedia

    en.wikipedia.org/wiki/Language_pedagogy

    The direct method operates on the idea that second language learning must be an imitation of first language learning, as this is the natural way humans learn any language: a child never relies on another language to learn its first language, and thus the mother tongue is not necessary to learn a foreign language. This method places great stress ...

  9. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Formal learning is a deliberate way attaining of knowledge, which takes place within a teacher-student environment, such as in a school system or work environment. [51] [52] The term formal learning has nothing to do with the formality of the learning, but rather the way it is directed and organized. In formal learning, the learning or training ...

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