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Golem: Divided into several types: flesh, clay, stone, and iron golem. The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk" [45] [17] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity. [5]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game.It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers.
Flesh and Clay The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk" [ 50 ] [ 33 ] while the flesh golem is related to Frankenstein's monster as Universal 's 1931 film , seen in e.g. being empowered by electricity, [ 1 ] as well as Gothic fiction more generally; a ...
10: TSR11634: 978-0-7869-1634-4: Pool of Radiance: Attack on Myth Drannor: Sean K. Reynolds and Shawn F. Carnes: November 1, 2000: Tie-in with the video game Pool of Radiance: Ruins of Myth Drannor. 128: 6: TSR11710: 978-0-7869-1710-5: City of the Spider Queen: James Wyatt: September 1, 2002: Ranked 24th greatest adventure of all time. [1] 160: ...
A gargoyle monster as depicted in the tabletop RPG Dungeons & Dragons. The gargoyle is a fantasy and horror monster inspired by the appearance of bestial grotesque statues in architecture – particularly those sculpted to decorate the cathedral of Notre-Dame de Paris during its 19th-century reconstruction, rather than actual medieval statuary.
Deities in Dungeons & Dragons have a great variety of moral outlooks and motives, [8] which have to be considered by cleric player characters. [9] In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster.
Each eye of a beholder possesses a different magical ability; the main eye projects an anti-magical cone, and the other eyes have different spell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict ...
Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment [5] in Europe.