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Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [1] [3] [6] to support both Direct3D 10.0 and 10.1 hardware. [3] [7] [8]
Android Nougat (codenamed Android N during development) is the seventh major version and 14th original version of the Android operating system. First released as an alpha test version on March 9, 2016, it was officially released on August 22, 2016, with Nexus devices being the first to receive the update.
The 1.1 version of OpenGL ES is supported by: Android 1.6; Apple iOS for iPad, iPhone, and iPod Touch; RIM's BlackBerry 5.0 operating system series [33] (only BlackBerry Storm 2, BlackBerry Curve 8530 and later models have the needed hardware [34]) BlackBerry PlayBook; BlackBerry BB10; Various Nokia phones such as Nokia N95, N93, N93i, and N82.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3.
Due to the modularized nature of OpenGL, Mesa can support extensions from newer versions of OpenGL without claiming full support for such versions. For example, in July 2016, Mesa supported OpenGL ES 3.1 but also all OpenGL ES 3.2 extensions except for five, as well as a number of extensions not part of any OpenGL or OpenGL ES version. [20]
The software for most Android devices can be updated from the Settings app, but check with your manufacturer for instructions specific to your device. Force stop and restart the app Verified for version 4.4 and later
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."