Search results
Results from the WOW.Com Content Network
After resting in the Feywild, the party teleports back to Thar Amphala, where they help a dragonborn tame a gloomstalker. They find out it is Arkhan, a paladin of Tiamat who Percy and Keyleth have met before. They destroy one of the creststone crystals in the walls, causing the protective shield around the city to partly dissipate.
AOL latest headlines, entertainment, sports, articles for business, health and world news.
An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. [13] Public playtesting began on May 24, 2012, [14] with the final playtest packet released on September 20, 2013. [15]
The shield comprised a thin (1 mm) aluminium sheet separated by a space and a thicker (12 mm) Kevlar sheet. [12] The later Stardust spacecraft would use a similar Whipple shield. Giotto also had a 1.51 m diameter antenna that it used to communicate with Earth . [ 12 ]
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
Kundo is the union of storm and metal, a loud and boisterous guardian god obsessed with building and construction. He is the sound of metal on metal, or the roar of the summer rains on the roofs of shelters, or the happy songs sung by those who build and protect. He is depicted as a laughing Touv man carrying a great shield and a cluster of ...
The first reentry test of a PICA-X heat shield was on the Dragon C1 mission on 8 December 2010. [35] The PICA-X heat shield was designed, developed and fully qualified by a small team of a dozen engineers and technicians in less than four years. [33] PICA-X is ten times less expensive to manufacture than the NASA PICA heat shield material. [36]
Sorcerers are innate casters whose magic is influenced by the origin of their arcane connection. "Some sorcerers trace their magic back to a powerful ancestor, like a dragon, a celestial, or a djinni. Others can delineate their magic to an extraplanar source, such as the shrouded lands of the Shadowfell, or the roiling chaos of Limbo".