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This is an accepted version of this page This is the latest accepted revision, reviewed on 6 March 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
EarthBound, originally released in Japan as Mother 2: Gīgu no Gyakushū, [nb 2] [1] [2] is a 1994 role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second entry in the Mother series.
After nearly a decade, EarthBound was rereleased for the Wii U Virtual Console in 2013, whereupon it became a bestseller. The fandom also spun-out other enterprises. When Nintendo did not release a localized version of Mother 3, fans organized their own fan translation. The video game merchandising business Fangamer grew out of the Starmen.net ...
3D creatures, tribes, civilizations, planets and terrain, spaceships and galaxies, music, [45] [46] award-winning animation system. [47] Starbound: 2016 Chucklefish: 2D side-scrolling planets [48] and content on them, such as dungeons and bosses. [49] Stardew Valley: 2016 ConcernedApe: Cave areas [50] of increasing difficulty and loot. [51 ...
Rock Band 4 for PC Harmonix: Fig: Apr 5, 2016: $1,500,000 $792,817 Equity crowdfunding campaign. PC port of music video game, Rock Band 4, including Steam Workshop integration to support user-made songs. Cancelled [37] [38] [39] Jay and Silent Bob: Chronic Blunt Punch: Interabang Entertainment Fig: Apr 1, 2016: $400,000 $445,467
Porky Minch was created for EarthBound, titled Mother 2 in Japan, by the game's director, Shigesato Itoi.In the localized version, he was called Pokey. [1] Itoi discussed how his bad disposition may have been caused by being neglected by his parents.
Ness is the protagonist of EarthBound, the second game in the three-part Mother series. He was created by Shigesato Itoi, the creator of the Mother series, who intended the game to have real characters whom players would recognize in the people around them. [2]
On September 4, 2012, Hussie announced a Kickstarter to raise funds to develop a Homestuck video game. [41] Kotaku noted that the project had raised "more than $275,000 in hours". [42] More than 80% of the $700,000 goal was pledged in the first day. [43] [44] The game reached the full $700,000 of funding in fewer than 32 hours. [41]
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