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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus.
Star Wars: The Trading Card Game is an out-of-print collectible card game produced by Wizards of the Coast (WotC). The original game was created by game designer Richard Garfield , the creator of the first modern trading card game, Magic: The Gathering . [ 1 ]
Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch.
Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Experience points in Dragonshard are assigned to a global pool. The player spends experience points at unit-producing structures to level up captains. Once the player levels up a captain type, all captains of that type belonging to the player are leveled up, and new captains of the type start at the upgraded level.
Star Wars Miniatures is a 34mm scale collectible miniatures tabletop game based on the Star Wars fictional universe that was produced by Wizards of the Coast. The game was originally released in September 2004 and continued production until May 2010.
Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.